Welcome to the home of TCSAAL Esports!

Coming February 2019!



Sports Ticker

<
>

-- No Games --

“As schools look to provide participation opportunities for high school students, esports is a great option on two fronts,” Koski said. “First, esports may involve students who haven’t been involved in a sport or activity in the past. Second, the costs to implement esports are minimal compared to starting a traditional sport, which can be extensive with equipment and facilities.”

Koski noted that with 72 percent of teens playing video games regularly, esports is a great way to engage additional students with after-school activities. Nearly 200 colleges in the United States and Canada are actively recruiting and offer scholarships for esports. Additionally, companies within the esports industry are looking to hire those with experience across multiple aspects of gaming. -Mark Koski, CEO of the NFHS Network

TCSAAL & Esports

TCSAAL is proud to partner with NFHS and PlayVs to offer Esports in Season 1. We are excited to be pioneers in the world of High School Esports. 


This Spring we will join PlayVs in their Season 1 offering of Esports. 


Sanctioned by the NFHS

PlayVS is the exclusive partner of the National Federation of State High School Associations, the governing body that writes the rules and regulations used by each state. The NFHS has partnered with PlayVS to operate high school esports leagues for over 19,500 high schools nationwide turnkey.


GAMES OFFERED: 

At a minimum this first season we will offer League Of Legends (The only game offered at this time). Other games are planning to be announced before the season starts and we will consider offering those as well. 



What is esports? From PlayVs Website: 

Esports officially stands for electronic sports, not to be confused with video games, because it’s much more than that. What sets it apart is the level of organized competitive gameplay between teams and its own strict set of rules and guidelines. Esports is about teamwork, communication, strategic thinking and leadership — in all the same ways that traditional sports are and then some.

Today, esports is growing exponentially with 400 million fans worldwide who repeatedly pack out arenas. A recent survey shows that 72% of American teens play video games regularly. Currently, there are 200 colleges and universities offering almost 10 million dollars in scholarships. Establishing esports in high school enables students to do what they love and provides them with additional opportunities to earn scholastic recognition.

Learn more about PlayVs here, https://www.playvs.com/for-schools.



Esports in High School From NFHS Website

 

The National Federation of State High School Associations (NFHS) and the NFHS Network have entered into a partnership with PlayVS to begin the rollout of esports competition in high schools throughout the nation. 

PlayVS, an online gaming provider, will work directly with the NFHS and the NFHS Network to introduce esports to high schools and state associations beginning this fall, with an initial rollout in at least 15 states. After regular-season competition between schools on the PlayVS online platform, state championship games will be played before a live spectator audience and streamed on the NFHS Network. 

“PlayVS' philosophy on high school-based sports and focus on participation perfectly aligns with the NFHS and its member state associations,” said Mark Koski, CEO of the NFHS Network. “We looked at many potential esports partners, and PlayVS was the clear choice thanks, in part, to its overall education-based concept, mission and vision.

“As schools look to provide participation opportunities for high school students, esports is a great option on two fronts,” Koski said. “First, esports may involve students who haven’t been involved in a sport or activity in the past. Second, the costs to implement esports are minimal compared to starting a traditional sport, which can be extensive with equipment and facilities.”

Koski noted that with 72 percent of teens playing video games regularly, esports is a great way to engage additional students with after-school activities. Nearly 200 colleges in the United States and Canada are actively recruiting and offer scholarships for esports. Additionally, companies within the esports industry are looking to hire those with experience across multiple aspects of gaming.

“We believe the NFHS, NFHS Network and PlayVS make a great team to help jump-start esports activities in high schools across the country,” said Bob Gardner, NFHS executive director. “With the rollout of this partnership, we anticipate that there will be tremendous initial and growing interest in esports from students, and we are excited to broadcast these events on the NFHS Network."

PlayVS will operate all esports competitions for NFHS member state associations in a turnkey fashion. 

“We're excited to partner with the NFHS and NFHS Network to introduce esports in high schools nationwide,” said Delane Parnell, CEO and founder of PlayVS. “This partnership combined with our technology and publisher relationships will help us create the first scalable competition for high school students. Esports is about more than just playing games – it can be used to help students grow their STEM interests and develop valuable life skills; and since there are more high school gamers than athletes, it's about time we foster this pastime in an educational setting."





Approve & Close

This website uses browser cookies to identify authorized users, enhance user experience and collect usage statistics via third-party tools like Google Analytics. Some web pages may use cookies to identify users and customize advertising content to user interests. Please indicate if you approve this website to use cookies for these purposes.

Approve & Close